Welcome to my teaching page. Here you will find resources to support your learning.
Friday, 20 December 2013
Wednesday, 18 December 2013
Thursday, 12 December 2013
9bCS Programming Coursework Practice 2
LO: To develop our understanding of the programming coursework.
LO: To show develop our understanding of using Scratch to draw shapes.
Starter:
Constants and Variables
From yesterday's lesson:
(a) List what your drawing program must be able to do. Make a plan for the drawing program. (You can use flowcharts, pseudo code or any other sensible method of showing how your program will work.)
1. Complete your flow chart using Gliffy if it is not done.
2. Read through the next section of the coursework.
Main:
You can now attempt to start creating the program in Scratch. The first task is to:
(b) Write a program that selects a black coloured pen.
3. Print screen this and annotate it in your word document.
Part (c) starts drawing the squares. (refer back to page 1 of the instruction sheets)
(c) Add to the program so that after selecting the pen colour it then draws a square with sides of length 20 and returns to its original position. (A reminder the steps for doing this are shown on the previous page.)
Test what you have made works then give evidence of your program blocks.
4. Print screen your code and show the results of your program. Annotate them in your Word document.
IF YOUR CODE DOES NOT WORK AT FIRST, PRINT SCREEN IT ANYWAY AS YOU CAN SHOW DEVELOPMENT WHICH COULD POTENTIALLY GET YOU MORE MARKS.
(d) After drawing the square make the sprite turn 13 degrees.
Test what you have made works then give evidence of your program blocks.
5. Print screen your code and show the results of your program. Annotate them in your Word document.
(e) Add to the program so it repeats the process of drawing a square and turning 20 times.
Test what you have made works then give evidence of your program blocks.
6. Print screen your code and show the results of your program. Annotate them in your Word document.
Plenary:
7. Blog about what you have learnt today.
What have you found tough so far?
What could you improve?
LO: To show develop our understanding of using Scratch to draw shapes.
Starter:
Constants and Variables
From yesterday's lesson:
(a) List what your drawing program must be able to do. Make a plan for the drawing program. (You can use flowcharts, pseudo code or any other sensible method of showing how your program will work.)
1. Complete your flow chart using Gliffy if it is not done.
2. Read through the next section of the coursework.
Main:
You can now attempt to start creating the program in Scratch. The first task is to:
(b) Write a program that selects a black coloured pen.
3. Print screen this and annotate it in your word document.
Part (c) starts drawing the squares. (refer back to page 1 of the instruction sheets)
(c) Add to the program so that after selecting the pen colour it then draws a square with sides of length 20 and returns to its original position. (A reminder the steps for doing this are shown on the previous page.)
Test what you have made works then give evidence of your program blocks.
4. Print screen your code and show the results of your program. Annotate them in your Word document.
IF YOUR CODE DOES NOT WORK AT FIRST, PRINT SCREEN IT ANYWAY AS YOU CAN SHOW DEVELOPMENT WHICH COULD POTENTIALLY GET YOU MORE MARKS.
(d) After drawing the square make the sprite turn 13 degrees.
Test what you have made works then give evidence of your program blocks.
5. Print screen your code and show the results of your program. Annotate them in your Word document.
(e) Add to the program so it repeats the process of drawing a square and turning 20 times.
Test what you have made works then give evidence of your program blocks.
6. Print screen your code and show the results of your program. Annotate them in your Word document.
Plenary:
7. Blog about what you have learnt today.
What have you found tough so far?
What could you improve?
Labels:
#9b Computer Science
Wednesday, 11 December 2013
9bCS Programming Practice Paper - Scratch
LO: To develop our understanding of the programming section of the course
LO: To develop our understanding of Flow Charts using Flowol
Starter:
THIS IS A PRACTICE COURSEWORK - NOT THE REAL THING
Read through the problem you have been given.
Do your understand what you have been asked to do?
Any questions?
Main:
You are going to complete part a and b today.
(a) List what your drawing program must be able to do.
Make a plan for the drawing program.
(You can use flowcharts, pseudo code or any other sensible method of showing how your program will work.)
Open Gliffy - Can you remember this from Year 7?
Use Gliffy to create a flow chart for your drawing program.
CHECK your flow chart with the person next to you - Have you missed any parts off?
Tick your problem paper to show what you have included.
(b) Write a program that selects a black coloured pen.
Open Scratch and complete task b.
(c) Add to the program so that after selecting the pen colour it then draws a square with sides of length 20 and returns to its original position. (A reminder the steps for doing this are shown on the previous page.)
Test what you have made works then give evidence of your program blocks.
Take print screens and annotate them as evidence.
Plenary:
Up date your blog stating what you have learnt today.
LO: To develop our understanding of Flow Charts using Flowol
Starter:
THIS IS A PRACTICE COURSEWORK - NOT THE REAL THING
Read through the problem you have been given.
Do your understand what you have been asked to do?
Any questions?
Main:
You are going to complete part a and b today.
(a) List what your drawing program must be able to do.
Make a plan for the drawing program.
(You can use flowcharts, pseudo code or any other sensible method of showing how your program will work.)
Open Gliffy - Can you remember this from Year 7?
Use Gliffy to create a flow chart for your drawing program.
CHECK your flow chart with the person next to you - Have you missed any parts off?
Tick your problem paper to show what you have included.
(b) Write a program that selects a black coloured pen.
Open Scratch and complete task b.
(c) Add to the program so that after selecting the pen colour it then draws a square with sides of length 20 and returns to its original position. (A reminder the steps for doing this are shown on the previous page.)
Test what you have made works then give evidence of your program blocks.
Take print screens and annotate them as evidence.
Plenary:
Up date your blog stating what you have learnt today.
Labels:
#9b Computer Science
Thursday, 5 December 2013
9bCS Hardware Revision
Use the links below to help you revise:
Memrise GCSE Computing
Teach ICT GCSE Computing
BBC Bytesize - Very Basic
Memrise GCSE Computing
Teach ICT GCSE Computing
BBC Bytesize - Very Basic
Labels:
#9b Computer Science
Tuesday, 3 December 2013
8w3 04/12/13
LO: To show our understanding of the project so far by printing all documentation.
Starter:
Print your scripts.
Find your storyboards.
Print your proposals.
Print charity web page annotations.
Print your Hardware and Software document.
Write your name on EACH document.
Folder the corner over and hand in to me.
Main:
One group will go out filming whilst the rest are trying Fireworks.
Watch the demo carefully!
EXT -
If you have tried Fireworks and have filmed your content, you can start editing your film using software of your choosing.
(Adobe Premiere Pro/Windows Movie Maker/etc)
Plenary:
Write a blog post saying what you have achieved this lesson.
Starter:
Print your scripts.
Find your storyboards.
Print your proposals.
Print charity web page annotations.
Print your Hardware and Software document.
Write your name on EACH document.
Folder the corner over and hand in to me.
Main:
One group will go out filming whilst the rest are trying Fireworks.
Watch the demo carefully!
EXT -
If you have tried Fireworks and have filmed your content, you can start editing your film using software of your choosing.
(Adobe Premiere Pro/Windows Movie Maker/etc)
Plenary:
Write a blog post saying what you have achieved this lesson.
Monday, 2 December 2013
Thursday, 28 November 2013
9bCS Logic Gates
LO: To show our understanding of Logic gates so that we can teach Year 8 pupils about them.
Starter:
Let's go through the answers from yesterday
Think very carefully about how you would explain it to someone who has NEVER seen logic gates before.
Tips:
1. Think about worksheets (create your own questions, don't copy mine).
2. Think about how you would structure the lesson (what order would you teach it?)
3. Think about what you would have on the board.
4. Think about how you would test their understanding?
Plenary:
Print off your lesson plan and resources.
Staple them together and hand them to me.
COMMENT on your blog reflecting on the process of planning a lesson to teach others.
Starter:
Let's go through the answers from yesterday
Look at a friend's blog and comment on it giving them a mark out of 8.
Share those marks with me.
Main:
Now that you have learnt what logic gates are and their truth tables, you are going to produce a lesson about them for Year 8 pupils.
You can present it anyway you like and produce any resources you would need to teach it but you must include:
- The NOT gate
- The AND gate
- The Or gate
- The Truth tables for all 3
Think very carefully about how you would explain it to someone who has NEVER seen logic gates before.
Tips:
1. Think about worksheets (create your own questions, don't copy mine).
2. Think about how you would structure the lesson (what order would you teach it?)
3. Think about what you would have on the board.
4. Think about how you would test their understanding?
Plenary:
Print off your lesson plan and resources.
Staple them together and hand them to me.
COMMENT on your blog reflecting on the process of planning a lesson to teach others.
Labels:
#9b Computer Science
Wednesday, 27 November 2013
9c Business Studies Cover 28/11/13
LO: To develop your flip flop ideas using your mood boards and peer feedback
Starter:
Download the flip flop template from here.
SAVE it in your Business folder.
Main:
Using software of your choosing, you need to create at least 3 or 4 flip flop designs that you can show your target market and receive feedback on.
Look back at the Gandy's website and their current flip flop designs.
Would your idea fit in with their current ideas or is it completely different.
Once you have finished a flip flop design, ask someone in the class to give you feedback.
Would they buy them?
What do they like/not like?
Can they think of any improvements?
EXT:
If you complete all 4 designs, you need to start creating a list of questions for your target market.
Think about what sort of information you need form them as well as any specific questions regarding your flip flop design ideas.
Plenary:
If you have not already done so, get peer feedback on your designs.
Starter:
Download the flip flop template from here.
SAVE it in your Business folder.
Main:
Using software of your choosing, you need to create at least 3 or 4 flip flop designs that you can show your target market and receive feedback on.
Look back at the Gandy's website and their current flip flop designs.
Would your idea fit in with their current ideas or is it completely different.
Once you have finished a flip flop design, ask someone in the class to give you feedback.
Would they buy them?
What do they like/not like?
Can they think of any improvements?
EXT:
If you complete all 4 designs, you need to start creating a list of questions for your target market.
Think about what sort of information you need form them as well as any specific questions regarding your flip flop design ideas.
Plenary:
If you have not already done so, get peer feedback on your designs.
9b LOGIC GATES
LO: To be able to identify the different Logic gates and the binary arithmetic associated with them.
Starter:
In binary you have 1 and 0.
If you have NOT 1, you have...?
If you have NOT 0, you have...?
Log in to your blog.
Main:
Open this Logic simulator
Below are 3 types of logic gates.
NOT Gates In the starter we were looking at a NOT gate.
Lets try it on the simulator.
Write a TRUTH TABLE for a NOT gate.
AND Gates Now let's look at an AND gate. Notice the shape:
Notice that it has 2 inputs A & B and output C.
What combination of inputs could we have for A & B? (Remember binary can only be 1s or 0s.)
As a class we will complete the table using the simulator.
You will need 2 high constants and 2 low constants, these will be our inputs, an AND gate and a light bulb to see the output.
If the button is pressed = 1 otherwise it is 0.
If the light bulb is on = 1 otherwise it is 0.
Input A Input B Output C
--
-
-
Copy the table in to your blog post.
What do we notice? What pattern is in the table?
Can you spot any multiplication?
On your blog write a conclusion to your findings.
OR Gates We are now going to do the same for an OR gate.
Using the same combination of numbers, how does our table look now?
Copy your OR table on to your blog post.
What do we notice? Any patterns?
Can you spot any addition?
On your blog write a conclusion to your findings.
Plenary:
Quick quiz - Click on the image to enlarge it.
Answer the questions on your blog post.
I will be collecting your marks out of 8.
Starter:
In binary you have 1 and 0.
If you have NOT 1, you have...?
If you have NOT 0, you have...?
Log in to your blog.
Main:
Open this Logic simulator
Below are 3 types of logic gates.
A logic gate is a component of a computer circuit that can have multiple inputs but only 1 output. The output is dependent on the combination of inputs.
AND
OR
NOT Gates In the starter we were looking at a NOT gate.
Lets try it on the simulator.
Write a TRUTH TABLE for a NOT gate.
Input A | Output B |
---|---|
0
|
1
|
1
|
0
|
AND Gates Now let's look at an AND gate. Notice the shape:
Notice that it has 2 inputs A & B and output C.
What combination of inputs could we have for A & B? (Remember binary can only be 1s or 0s.)
As a class we will complete the table using the simulator.
You will need 2 high constants and 2 low constants, these will be our inputs, an AND gate and a light bulb to see the output.
If the button is pressed = 1 otherwise it is 0.
If the light bulb is on = 1 otherwise it is 0.
Input A Input B Output C
--
-
-
Copy the table in to your blog post.
What do we notice? What pattern is in the table?
Can you spot any multiplication?
On your blog write a conclusion to your findings.
OR Gates We are now going to do the same for an OR gate.
Using the same combination of numbers, how does our table look now?
Copy your OR table on to your blog post.
What do we notice? Any patterns?
Can you spot any addition?
On your blog write a conclusion to your findings.
Plenary:
Quick quiz - Click on the image to enlarge it.
Answer the questions on your blog post.
I will be collecting your marks out of 8.
Labels:
#9b Computer Science
Wednesday, 20 November 2013
9bCS Using Binary numbers
LO: To develop our understanding of binary numbers.
Starter:
Find your list of binary characters from last lesson. On your WAD sheet, write down your target grade in binary along the top as shown below:
TG: 01001000
How do we write today's date in binary on the board in 4 bit numbers?
How many bits do we need to write it out the date in one 8 bit segment?
Main:
Today we are going to be looking at 8 bit numbers..
What powers of 2 do we have?
What are the answers?
Write down your date of birth using 3 8-bit numbers.
Write down your house number in an 8-bit number.
Mini Plenary:
Test your binary skills here.
Write down your highest level reached and your time.
Starter:
Find your list of binary characters from last lesson. On your WAD sheet, write down your target grade in binary along the top as shown below:
TG: 01001000
How do we write today's date in binary on the board in 4 bit numbers?
How many bits do we need to write it out the date in one 8 bit segment?
Main:
Today we are going to be looking at 8 bit numbers..
What powers of 2 do we have?
What are the answers?
Write down your date of birth using 3 8-bit numbers.
Write down your house number in an 8-bit number.
Mini Plenary:
Test your binary skills here.
Write down your highest level reached and your time.
Labels:
#9b Computer Science
Tuesday, 19 November 2013
8w3 Hardware and Software Research
LO to investigate and identify hard and software components needed for your movie / animation.
Outcomes - you have researched your hard and software choices and have requested your hardware for next lesson
Starter - WAD Feedback. What is your CLP and Target Grade?
What can you do to get there? Set yourself at least 2 targets:
Main 1 - Hardware and Software
What is hardware and what is software?
Based on last lesson - our carousel lesson you have chosen your method of producing your animation or movie.
Task
Example:
I can Animate is made by Kudlian Software. It's quick and easy to use and set up.
It has special features such as you can use it on Macs and PCs. You can also copy, cut and paste, delete and change the order of frames, and add transitions effects and sound easily which makes it uncomplicated for a novice user.
You can also import still images.
(Green for Green)
Extension - say WHY the software or hardware will be particularly beneficial for YOUR movie or animation. Think about the features and tools it has and why it's suitable for your purpose.
Try Film Street
Homework. Due Mon 25th Nov.
Bring in any objects / props you need in order to make your film or movie. This could be materials to build an animation set or clothes to star in your own movie!
Please check with an adult at home that what you're bringing in is OK with them!
Outcomes - you have researched your hard and software choices and have requested your hardware for next lesson
Starter - WAD Feedback. What is your CLP and Target Grade?
What can you do to get there? Set yourself at least 2 targets:
- Test and refine work and explain changes
- Test against user needs and audience
- Annotate work explaining WHY you have made decisions
- Compare your work to real life designs
Main 1 - Hardware and Software
What is hardware and what is software?
Based on last lesson - our carousel lesson you have chosen your method of producing your animation or movie.
Task
- Create a Word Document, call it Hardware and Software Investigation - save it in your Year 8 ICT folder alongside your other work for this unit.
- List the hardware and software that you will need.
- How will you go about researching this hardware and software.
- Research (do not copy and paste) and explain the benefits and drawbacks of using this software, and it's features and hardware: (at least two pieces of software and two pieces of hardware)
Example:
I can Animate is made by Kudlian Software. It's quick and easy to use and set up.
It has special features such as you can use it on Macs and PCs. You can also copy, cut and paste, delete and change the order of frames, and add transitions effects and sound easily which makes it uncomplicated for a novice user.
You can also import still images.
(Green for Green)
Extension - say WHY the software or hardware will be particularly beneficial for YOUR movie or animation. Think about the features and tools it has and why it's suitable for your purpose.
Try Film Street
Homework. Due Mon 25th Nov.
Bring in any objects / props you need in order to make your film or movie. This could be materials to build an animation set or clothes to star in your own movie!
Please check with an adult at home that what you're bringing in is OK with them!
9b Computer Science
LO: To understand how to turn denary numbers in to binary numbers.
Starter:
What are the answers to the following questions?
2^0 =
2^1 =
2^2 =
2^3 =
Main:
On your post-it note, write down any of them that you do not know the answer to:
Starter:
What are the answers to the following questions?
2^0 =
2^1 =
2^2 =
2^3 =
Main:
On your post-it note, write down any of them that you do not know the answer to:
- What does the term denary mean?
- What does the term binary mean?
- How can we turn a denary number in to a binary number?
Task:
Denary means...
Binary means...
As a class we are going to complete the worksheet.
Plenary:
If we wanted to be able to write someone's dates of birth, how many bits would we need?
If we wanted a different number to represent everyday of the year, how many bits would we need?
Labels:
#9b Computer Science
Thursday, 14 November 2013
9p6 Cover Period 3 15/11/13
LO: To show our understanding of the Illustrator tools we have been using.
Starter:
Look at the design log examples that have been given to you.
Look at how the pupils has print screened the tools he/she has used then annotated them underneath their design log.
Main:
Complete your character if you have not already done so.
Today, you need to take print screens of the tools you have been using.
If your hover your mouse over a tool, it's real name will appear.
In your design log, your need to create a new page underneath by clicking at the bottom of the screen then pressing CTRL + ENTER.
Then you need to:
Starter:
Look at the design log examples that have been given to you.
Look at how the pupils has print screened the tools he/she has used then annotated them underneath their design log.
Main:
Complete your character if you have not already done so.
Today, you need to take print screens of the tools you have been using.
If your hover your mouse over a tool, it's real name will appear.
In your design log, your need to create a new page underneath by clicking at the bottom of the screen then pressing CTRL + ENTER.
Then you need to:
- Paste a cropped print screen of the tool.
- Annotate it saying what it is called and what is does.
- Paste a cropped print screen of where you used it.
- Annotate what you used it for.
Look at the example design logs again if you are unsure.
Plenary:
Make sure all 3 feedback boxes on your design log have feedback.
9b UK Beaver Computing Challenge
You are going to be completing a Computer Science Aptitude test.
You will be given your own log in.
You will have 45 minutes. You need to do it in silence and on your own.
TAKE YOUR TIME. Do not rush it.
Click here to start
You will be given your own log in.
You will have 45 minutes. You need to do it in silence and on your own.
TAKE YOUR TIME. Do not rush it.
Click here to start
Labels:
#9b Computer Science
Monday, 11 November 2013
9C Cover Tuesday 12th Nov Period 5
LO: To understand what makes an effective mood board
A mood board is a visual representation of your ideas.
Below are some examples:
You will be creating a mood board on paper using some of the images you have already collected.
Next lesson you will be given a large sheet of black sugar paper on which to make your mood board.
The sugar paper will be divided in to 2 sections
A mood board is a visual representation of your ideas.
Below are some examples:
You will be creating a mood board on paper using some of the images you have already collected.
Next lesson you will be given a large sheet of black sugar paper on which to make your mood board.
The sugar paper will be divided in to 2 sections
- What is available now in the market?
- What are your ideas?
For BOTH sections you need to collect images that show the following:
- The target audience
- The style of the flip flops
- How you imagine the flip flop to look like (images/styles/colours/quirky Unique Selling Point)
- Other inspired items
- Fonts and styles
- Colour schemes
- Anything else you think is important
During this lesson, collect as many images as you can for BOTH sections and paste them in to a Word document.
SAVE that document in your H drive regularly.
In another lesson, these will be printed off to produce your mood board.
The more SUITABLE images you collect, the better.
Sunday, 10 November 2013
Year 8 Carousel Taster Lesson
LO: To gain a basic understanding of different types of animation.
Carousel Lesson
Stop Frame - 15 mins
Carousel Lesson
Stop Frame - 15 mins
- Using what you can find in the room, make a small set, ie: pencil and plant, beads and a lamp
- Take at least 10 pictures using the cameras. Each picture should have an object in a slightly different place to before.
- Plug the camera in to the computer. Go to Computer, find the camera and find your photos on the camera.
- Copy your photos in to your Year 8 ICT folder.
- Open Adobe Fireworks. Create a new blank document.
- On the right hand side, click on states. Add 9 more states by right clicking and selecting insert states.
- Insert one picture on to each state by going to File and Place..
- Play your animation by pressing the play button towards the bottom right of your screen.
- Save your animation in your Year 8 ICT folder.
Making a Mini Movie
Task 1 - 5 minutes
Collect some images from the internet - related to your film and website topic - save them in your Year 8 folder.
Task 2 - 10 mins
a) Open Adobe Premiere Pro and Start a New Project:
b) Browse to save it in your H Sites, Year 8 ICT folder and give it a sensible name eg: Practice Movie
c) Then check that DV PAL is set to 48 HZ, name it again at the bottom and press OK.
d) You are now ready to start importing your stop frame clip ,. Simply go to File, Import and browse for your .wmv file - it will appear on the left hand side.
2. Drag it down on the Video 1 line and press play to make sure it works. You should see it play in the little window - top right!
Extension - can you work out any of these special effects?
Green screening
Scissor tool
Flash Skills - 15 minutes
Use the following Tutorials, experiment with Adobe Flash:
Click here for the tutorial
Plenary: Which option will you choose to make your promotional movie and why?
Extension - can you work out any of these special effects?
Green screening
Scissor tool
Flash Skills - 15 minutes
Use the following Tutorials, experiment with Adobe Flash:
Click here for the tutorial
Plenary: Which option will you choose to make your promotional movie and why?
Thursday, 7 November 2013
9p6 Cover Friday 8th Nov
LO: To develop our understanding of the tools we have used in Illustrator.
Starter:
Open your character net in Illustrator. (This should be saved in your 3D characters folder)
Open your character design log. (This should be saved in your evidence folder)
Main:
Take a print screen of your character net in Illustrator and paste it in the Tools box in your Character design log as shown below.
You then need to annotate them like the example shown below:
TIP: Hover your mouse over a tool to find out it's actual name.
You now need to create a new page by clicking at the very bottom of the document and pressing ctrl and enter.
On this page you can show a print screen of how the tool was used. Like the example below.
You need to do this for each of the tools you used.
REMEMBER to Save your document.
If you complete this, make the finishing touches to your character net.
Starter:
Open your character net in Illustrator. (This should be saved in your 3D characters folder)
Open your character design log. (This should be saved in your evidence folder)
Main:
Take a print screen of your character net in Illustrator and paste it in the Tools box in your Character design log as shown below.
You then need to annotate them like the example shown below:
TIP: Hover your mouse over a tool to find out it's actual name.
You now need to create a new page by clicking at the very bottom of the document and pressing ctrl and enter.
On this page you can show a print screen of how the tool was used. Like the example below.
You need to do this for each of the tools you used.
REMEMBER to Save your document.
If you complete this, make the finishing touches to your character net.
9c Cover Friday 8th Nov
LO: To develop our ideas for our flip flop designs by creating mood boards.
Starter:
Create a Word document with 2 pages. Give one page the title current flip flop designs and the other the title my flip design ideas.
On the page for your ideas, you need to write down a description of your target market. Include: age, gender (can be for both), interests, life style, ethnicity, etc.
Main:
You need to collect images of any brand of flip flops and add them the the current flip flop design page. You need to show as wide a range of designs as possible. Fill the page with images.
On the second page, you need to collect any images linked to your ideas for your flip flop design. Collect as many images as you can and fill the page.
Add a new page and describe how your ideas suit your target audience.
EXT:
Begin drawing your flip flop designs on paper.
Plenary:
Get someone else in the class to give you feedback on your ideas.
2 stars and a wish.
Starter:
Create a Word document with 2 pages. Give one page the title current flip flop designs and the other the title my flip design ideas.
On the page for your ideas, you need to write down a description of your target market. Include: age, gender (can be for both), interests, life style, ethnicity, etc.
Main:
You need to collect images of any brand of flip flops and add them the the current flip flop design page. You need to show as wide a range of designs as possible. Fill the page with images.
On the second page, you need to collect any images linked to your ideas for your flip flop design. Collect as many images as you can and fill the page.
Add a new page and describe how your ideas suit your target audience.
EXT:
Begin drawing your flip flop designs on paper.
Plenary:
Get someone else in the class to give you feedback on your ideas.
2 stars and a wish.
10a & 10b Cover Friday 8th Nov
Complete any missing work from the tasks below:
1. You need to complete the anagrams on page 41 of your blue booklet (Lesson 20).
2. Continue working through your book.
When you have completed the table on Thorpe Park's ownership on the bottom of page 41 and top of page 42, you need to RE-CREATE the table in a Word document and complete it for Sainsbury's.
Both of these tables help answer a question in your coursework. When you have completed the table you need to write a paragraph for each using ALL the information in the table.
3. If all of the work above is complete and DETAILED, complete the word search and quiz on page 42 and 43. (We will mark the quiz next lesson)
4. Using the link to @tain on the Wildern Business page here, complete all of the questions on Franchises in Lesson 21.
Note: Franchise Operation just means "What is a Franchise?"
5. In a Word document answer the following questions:
1. You need to complete the anagrams on page 41 of your blue booklet (Lesson 20).
2. Continue working through your book.
When you have completed the table on Thorpe Park's ownership on the bottom of page 41 and top of page 42, you need to RE-CREATE the table in a Word document and complete it for Sainsbury's.
Both of these tables help answer a question in your coursework. When you have completed the table you need to write a paragraph for each using ALL the information in the table.
3. If all of the work above is complete and DETAILED, complete the word search and quiz on page 42 and 43. (We will mark the quiz next lesson)
4. Using the link to @tain on the Wildern Business page here, complete all of the questions on Franchises in Lesson 21.
Note: Franchise Operation just means "What is a Franchise?"
5. In a Word document answer the following questions:
- What franchises operate in Thorpe Park?
- Why does Thorpe Park allow franchises to run within it?
- What are the downsides to having franchises in Thorpe Park?
- Could Thorpe Park or Sainsbury's be run as a franchise? Use evidence to support your answer. (10 mark question)
6. On page 66 of your booklet, begin answering question 2. Save this document in your H drive as you will need this for your controlled assessment.
EXT
Update your bibliography with any new sources you need to answer question 2.
Tuesday, 5 November 2013
8w3 06/11/13 Cover
LO: To develop our design skills using the knowledge of charity websites we gained from last lesson.
Starter:
Find your annotations from last lesson on charity websites and read through your comments.
Starter:
Find your annotations from last lesson on charity websites and read through your comments.
- Is there anything you could add?
- Are there any features you haven't commented on?
- Ask your peer to check your work and write a feedback comment along with their name on the bottom of your annotations.
Main:
- On paper (by the printer) draw what your charity web pages might look like.
- Use your annotations from last lesson to decide what information or media* you need to include.
- You need to colour them in and annotate them to show what media and information goes where.
- You website will have at least 3 pages including the index page and each page needs to be drawn.
Plenary:
Ask a peer to give you feedback on your drawings. 2 stars and 1 wish!
10a 06/11/13 Double Cover
Lesson 1
LO: To develop our understanding of aims and objectives.
Starter:
Click the link below and complete the Business Objectives quizzes.
Objectives Quizzes
Main:
You need to complete the paragraphs on Thorpe Park and Sainsbury's Aims and Objectives based on the tables we have completed on pages 33 and 34.
You should have a paragraph for each column of your table.
When all the paragraphs are complete, ensure your NAME is on the document then email it to me.
You need to complete the anagrams on page 41 of your blue booklet (Lesson 20).
Continue working through your book.
When you have completed the table on Thorpe Park's ownership on the bottom of page 41 and top of page 42, you need to RE-CREATE the table in a Word document and complete it for Sainsbury's.
Both of these tables help answer a question in your coursework. When you have completed the table you need to write a paragraph for each using ALL the information in the table.
Lesson 2
LO: To develop our understanding of Franchises.
Starter:
Click the link below and complete the Business Activities quiz.
Activities Quiz
Main:
If all of the work above is complete and DETAILED, complete the word search and quiz on page 42 and 43. (We will mark the quiz next lesson)
Using the link to @tain on the Wildern Business page here, complete all of the questions on Franchises in Lesson 21.
Note: Franchise Operation just means "What is a Franchise?"
EXT
In a Word document answer the following questions:
LO: To develop our understanding of aims and objectives.
Starter:
Click the link below and complete the Business Objectives quizzes.
Objectives Quizzes
Main:
You need to complete the paragraphs on Thorpe Park and Sainsbury's Aims and Objectives based on the tables we have completed on pages 33 and 34.
You should have a paragraph for each column of your table.
Sainsbury's aim is to...
They have created an objective from this which is to...
Sainsbury's meet this aim and objective by....
Give as many reasons to support your answer as you can.When all the paragraphs are complete, ensure your NAME is on the document then email it to me.
You need to complete the anagrams on page 41 of your blue booklet (Lesson 20).
Continue working through your book.
When you have completed the table on Thorpe Park's ownership on the bottom of page 41 and top of page 42, you need to RE-CREATE the table in a Word document and complete it for Sainsbury's.
Both of these tables help answer a question in your coursework. When you have completed the table you need to write a paragraph for each using ALL the information in the table.
Lesson 2
LO: To develop our understanding of Franchises.
Starter:
Click the link below and complete the Business Activities quiz.
Activities Quiz
Main:
If all of the work above is complete and DETAILED, complete the word search and quiz on page 42 and 43. (We will mark the quiz next lesson)
Using the link to @tain on the Wildern Business page here, complete all of the questions on Franchises in Lesson 21.
Note: Franchise Operation just means "What is a Franchise?"
EXT
In a Word document answer the following questions:
- What franchises operate in Thorpe Park?
- Why does Thorpe Park allow franchises to run within it?
- What are the downsides to having franchises in Thorpe Park?
- Could Thorpe Park or Sainsbury's be run as a franchise? Use evidence to support your answer. (10 mark question)
9b Cover 06/11/13
LO: To develop a basic understanding of Game Maker software.
Starter:
Read the article below -
http://www.bbc.co.uk/news/technology-24819850
On your blog, write what you think the barges will be used for.
Main:
You will be having a go at GameMaker software today.
The link below will take you to the Year 11 web page where there are multiple tutorials.
Start with the Click the fruit game then move once once a game is completed.
You MUST download the resources for the game.
Then follow instructions in the tutorial IN THE CORRECT ORDER.
Year 11 Game Maker Page
Plenary:
On your blog post, write what skills you have learnt in Game Maker this lesson.
Starter:
Read the article below -
http://www.bbc.co.uk/news/technology-24819850
On your blog, write what you think the barges will be used for.
Main:
You will be having a go at GameMaker software today.
The link below will take you to the Year 11 web page where there are multiple tutorials.
Start with the Click the fruit game then move once once a game is completed.
You MUST download the resources for the game.
Then follow instructions in the tutorial IN THE CORRECT ORDER.
Year 11 Game Maker Page
Plenary:
On your blog post, write what skills you have learnt in Game Maker this lesson.
Labels:
#9b Computer Science
11B 05/11/13 Double Cover
Lo: To develop research for CA
Focus on the last section of research.
Pick a law - in pairs find out what that law is and how it links to businesses.
Then look at your biz - what does your business do to meet that legislation.Find examples online. (Website/news stories)
You will have to judge the size of impact and justify it.
Update your bibliography!
Lesson 2:
Look at the review section.
Which stakeholders are important and WHY?
How EFFECTIVE is TP/S at retaining customers?
How EFFECTIVE is TP/S at meeting the legislation?
You MUST have evidence to suport your answers.
EXT:
Methodology - who did you work with?
Who CAN you share work with?
Focus on the last section of research.
Pick a law - in pairs find out what that law is and how it links to businesses.
Then look at your biz - what does your business do to meet that legislation.Find examples online. (Website/news stories)
You will have to judge the size of impact and justify it.
Update your bibliography!
Lesson 2:
Look at the review section.
Which stakeholders are important and WHY?
How EFFECTIVE is TP/S at retaining customers?
How EFFECTIVE is TP/S at meeting the legislation?
You MUST have evidence to suport your answers.
EXT:
Methodology - who did you work with?
Who CAN you share work with?
9n1 05/11/13 Cover
Lo:
To develop our understanding of the level of detail needed in the design log.
To develop our characters in Ilustrator.
Starter:
Look at the progress tracker I have sent you in your emails.
You need to complete any missing work.
You can use the cameras on your phones in need be.
If you are unsure of what to put where, ask Mollie G, or Alex to see their work.
Main:
Once you have completed your design log you need to continue with your characters in Illustrator.
Remember to print screen as you develop it.
Plenary:
Update your blog. What did you do today?
What did you learn?
To develop our understanding of the level of detail needed in the design log.
To develop our characters in Ilustrator.
Starter:
Look at the progress tracker I have sent you in your emails.
You need to complete any missing work.
You can use the cameras on your phones in need be.
If you are unsure of what to put where, ask Mollie G, or Alex to see their work.
Main:
Once you have completed your design log you need to continue with your characters in Illustrator.
Remember to print screen as you develop it.
Plenary:
Update your blog. What did you do today?
What did you learn?
Wednesday, 23 October 2013
9c Business Studies Cover 24/10/13
LO: To understand how much our dream items cost and realistically how long it would take us to pay them off.
Starter:
In a spreadsheet you need to:
Starter:
In a spreadsheet you need to:
Make a wish list of all the things you would love to buy.
Main:
Put a price beside each. How much does it all come to?
Find out the average annual income of a job you would like to do.
Then work out the current monthly income, how long would it take you to pay off each amount?
EXT:
In your finance booklets, turn to the WISH LISTS page.
You need to find out the definitions of all the cards listed.
How are they different/similar?
Now create an information sheet about the different card types that could be printed on A5 for the rest of the class.
Plenary:
With a partner, think about your wish list.
Which things do you think you will realistically be able to purchase in your lifetime?
How will you fund them?
There are many different types of plastic cards. Find out the differences between the following:
|
· loyalty card
|
· store card
|
· cash card
|
· combined card
|
· debit card
|
· credit card
|
· telephone card
|
There are many different types of plastic cards. Find out the differences between the following:
|
· loyalty card
|
· store card
|
· cash card
|
· combined card
|
· debit card
|
· credit card
|
· telephone card
|
Make a wish list of all the things you would love to buy.
|
Put a price beside each. How much does it all come to?
|
Find out the average annual income of a job you would like to do. Then work out the current monthly income, how long would it take you to pay off each amount?
|
Make a wish list of all the things you would love to buy.
|
Put a price beside each. How much does it all come to?
|
Find out the average annual income of a job you would like to do. Then work out the current monthly income, how long would it take you to pay off each amount?
|
Subscribe to:
Posts (Atom)