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Friday, 20 December 2013
Wednesday, 18 December 2013
Thursday, 12 December 2013
9bCS Programming Coursework Practice 2
LO: To develop our understanding of the programming coursework.
LO: To show develop our understanding of using Scratch to draw shapes.
Starter:
Constants and Variables
From yesterday's lesson:
(a) List what your drawing program must be able to do. Make a plan for the drawing program. (You can use flowcharts, pseudo code or any other sensible method of showing how your program will work.)
1. Complete your flow chart using Gliffy if it is not done.
2. Read through the next section of the coursework.
Main:
You can now attempt to start creating the program in Scratch. The first task is to:
(b) Write a program that selects a black coloured pen.
3. Print screen this and annotate it in your word document.
Part (c) starts drawing the squares. (refer back to page 1 of the instruction sheets)
(c) Add to the program so that after selecting the pen colour it then draws a square with sides of length 20 and returns to its original position. (A reminder the steps for doing this are shown on the previous page.)
Test what you have made works then give evidence of your program blocks.
4. Print screen your code and show the results of your program. Annotate them in your Word document.
IF YOUR CODE DOES NOT WORK AT FIRST, PRINT SCREEN IT ANYWAY AS YOU CAN SHOW DEVELOPMENT WHICH COULD POTENTIALLY GET YOU MORE MARKS.
(d) After drawing the square make the sprite turn 13 degrees.
Test what you have made works then give evidence of your program blocks.
5. Print screen your code and show the results of your program. Annotate them in your Word document.
(e) Add to the program so it repeats the process of drawing a square and turning 20 times.
Test what you have made works then give evidence of your program blocks.
6. Print screen your code and show the results of your program. Annotate them in your Word document.
Plenary:
7. Blog about what you have learnt today.
What have you found tough so far?
What could you improve?
LO: To show develop our understanding of using Scratch to draw shapes.
Starter:
Constants and Variables
From yesterday's lesson:
(a) List what your drawing program must be able to do. Make a plan for the drawing program. (You can use flowcharts, pseudo code or any other sensible method of showing how your program will work.)
1. Complete your flow chart using Gliffy if it is not done.
2. Read through the next section of the coursework.
Main:
You can now attempt to start creating the program in Scratch. The first task is to:
(b) Write a program that selects a black coloured pen.
3. Print screen this and annotate it in your word document.
Part (c) starts drawing the squares. (refer back to page 1 of the instruction sheets)
(c) Add to the program so that after selecting the pen colour it then draws a square with sides of length 20 and returns to its original position. (A reminder the steps for doing this are shown on the previous page.)
Test what you have made works then give evidence of your program blocks.
4. Print screen your code and show the results of your program. Annotate them in your Word document.
IF YOUR CODE DOES NOT WORK AT FIRST, PRINT SCREEN IT ANYWAY AS YOU CAN SHOW DEVELOPMENT WHICH COULD POTENTIALLY GET YOU MORE MARKS.
(d) After drawing the square make the sprite turn 13 degrees.
Test what you have made works then give evidence of your program blocks.
5. Print screen your code and show the results of your program. Annotate them in your Word document.
(e) Add to the program so it repeats the process of drawing a square and turning 20 times.
Test what you have made works then give evidence of your program blocks.
6. Print screen your code and show the results of your program. Annotate them in your Word document.
Plenary:
7. Blog about what you have learnt today.
What have you found tough so far?
What could you improve?
Labels:
#9b Computer Science
Wednesday, 11 December 2013
9bCS Programming Practice Paper - Scratch
LO: To develop our understanding of the programming section of the course
LO: To develop our understanding of Flow Charts using Flowol
Starter:
THIS IS A PRACTICE COURSEWORK - NOT THE REAL THING
Read through the problem you have been given.
Do your understand what you have been asked to do?
Any questions?
Main:
You are going to complete part a and b today.
(a) List what your drawing program must be able to do.
Make a plan for the drawing program.
(You can use flowcharts, pseudo code or any other sensible method of showing how your program will work.)
Open Gliffy - Can you remember this from Year 7?
Use Gliffy to create a flow chart for your drawing program.
CHECK your flow chart with the person next to you - Have you missed any parts off?
Tick your problem paper to show what you have included.
(b) Write a program that selects a black coloured pen.
Open Scratch and complete task b.
(c) Add to the program so that after selecting the pen colour it then draws a square with sides of length 20 and returns to its original position. (A reminder the steps for doing this are shown on the previous page.)
Test what you have made works then give evidence of your program blocks.
Take print screens and annotate them as evidence.
Plenary:
Up date your blog stating what you have learnt today.
LO: To develop our understanding of Flow Charts using Flowol
Starter:
THIS IS A PRACTICE COURSEWORK - NOT THE REAL THING
Read through the problem you have been given.
Do your understand what you have been asked to do?
Any questions?
Main:
You are going to complete part a and b today.
(a) List what your drawing program must be able to do.
Make a plan for the drawing program.
(You can use flowcharts, pseudo code or any other sensible method of showing how your program will work.)
Open Gliffy - Can you remember this from Year 7?
Use Gliffy to create a flow chart for your drawing program.
CHECK your flow chart with the person next to you - Have you missed any parts off?
Tick your problem paper to show what you have included.
(b) Write a program that selects a black coloured pen.
Open Scratch and complete task b.
(c) Add to the program so that after selecting the pen colour it then draws a square with sides of length 20 and returns to its original position. (A reminder the steps for doing this are shown on the previous page.)
Test what you have made works then give evidence of your program blocks.
Take print screens and annotate them as evidence.
Plenary:
Up date your blog stating what you have learnt today.
Labels:
#9b Computer Science
Thursday, 5 December 2013
9bCS Hardware Revision
Use the links below to help you revise:
Memrise GCSE Computing
Teach ICT GCSE Computing
BBC Bytesize - Very Basic
Memrise GCSE Computing
Teach ICT GCSE Computing
BBC Bytesize - Very Basic
Labels:
#9b Computer Science
Tuesday, 3 December 2013
8w3 04/12/13
LO: To show our understanding of the project so far by printing all documentation.
Starter:
Print your scripts.
Find your storyboards.
Print your proposals.
Print charity web page annotations.
Print your Hardware and Software document.
Write your name on EACH document.
Folder the corner over and hand in to me.
Main:
One group will go out filming whilst the rest are trying Fireworks.
Watch the demo carefully!
EXT -
If you have tried Fireworks and have filmed your content, you can start editing your film using software of your choosing.
(Adobe Premiere Pro/Windows Movie Maker/etc)
Plenary:
Write a blog post saying what you have achieved this lesson.
Starter:
Print your scripts.
Find your storyboards.
Print your proposals.
Print charity web page annotations.
Print your Hardware and Software document.
Write your name on EACH document.
Folder the corner over and hand in to me.
Main:
One group will go out filming whilst the rest are trying Fireworks.
Watch the demo carefully!
EXT -
If you have tried Fireworks and have filmed your content, you can start editing your film using software of your choosing.
(Adobe Premiere Pro/Windows Movie Maker/etc)
Plenary:
Write a blog post saying what you have achieved this lesson.
Monday, 2 December 2013
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