LO: To develop our understanding of Game Maker software.
Starter:
Open Game Maker (Start - All Programs - ICT and Business).
Click yes to go in to Advanced Mode.
Open the tutorial folder (File Store\Read\ICT \Miss Cooke\Tutorial - Basic Platform Game)
Create a new folder in your Sites area called Game Maker.
Copy the resources folder in to that new Game Maker folder.
Main:
Open the Worksheets folder.
You can now work through the worksheets in order to create a basic platform game.
You MUST follow the tutorials in order.
You will need to load the resources in as you go.
If you get stuck, ask the people around you.
Plenary:
COMMENT on this blog post or email me telling me what you thought of Game Maker.
Welcome to my teaching page. Here you will find resources to support your learning.
Wednesday, 10 July 2013
10B Cover 11/07/13
Lo: To develop our understanding of the roles of stakeholders within a company.
Starter:
Work your way through activities 3 - 6 on this web page.
Main:
Begin researching the stakeholders for Thorpe Park and Sainsbury's. You need to start creating the bibliography for your unit 1.3 assessment.
Use your booklets and the assessment criteria at the top of page 51 to help you.
Remember, you should not mention your blue booklet in your bibliography but the sources of that information.
**There is a list of sources on the last page of your booklet that you can use.**
Plenary:
Update page 52 of your booklet with the sources you have used.
Starter:
Work your way through activities 3 - 6 on this web page.
Main:
Begin researching the stakeholders for Thorpe Park and Sainsbury's. You need to start creating the bibliography for your unit 1.3 assessment.
Use your booklets and the assessment criteria at the top of page 51 to help you.
Remember, you should not mention your blue booklet in your bibliography but the sources of that information.
**There is a list of sources on the last page of your booklet that you can use.**
Plenary:
Update page 52 of your booklet with the sources you have used.
Labels:
#10B
Tuesday, 2 July 2013
Year 6 Induction Day Lesson
Starter:
How to log in.
Q: What is an animation?
Who has used Adobe Fireworks before?
Main:
Go to START, ALL PROGRAMS, ADOBE MASTER COLLECTION CS5, ADOBE FIREWORKS CS5.
Click on NEW - FIREWORKS DOCUMENT.
Draw a circle.
Duplicate the state 4 times.
Move the circle to a different place in each state.
Change the colour in each state.
Press play and see what happens..
Try creating an underwater animation.
Can you make a fish?
Can you make it swim across the screen?
Plenary:
Who had never used Fireworks before?
Who can now make a mini animation?
How to log in.
Q: What is an animation?
Who has used Adobe Fireworks before?
Main:
Go to START, ALL PROGRAMS, ADOBE MASTER COLLECTION CS5, ADOBE FIREWORKS CS5.
Click on NEW - FIREWORKS DOCUMENT.
Draw a circle.
Duplicate the state 4 times.
Move the circle to a different place in each state.
Change the colour in each state.
Press play and see what happens..
Try creating an underwater animation.
Can you make a fish?
Can you make it swim across the screen?
Plenary:
Who had never used Fireworks before?
Who can now make a mini animation?
Friday, 14 June 2013
#9p4 #9m4 Interface in GameMaker REMEMBER
Remember:
Sprites - 32 x 32, all different colours, name start with spr_
Objects - name starts with obj_, link to sprite, Add event (main 1 tab) got to room....
Room - load in your background via the backgroud tab, insert the obj_button to cover your existing button.
Monday, 3 June 2013
#10p4 #10m2 Cover Tues 4th June - Flyer Development
LO: To develop our
Indesign/Illustrator skills whilst creating our flyers.
Starter:
You need to write a blog post that describes where you are up to so far.
You must briefly describe how you found your packaging work and what you want to
achieve in your flyer work. (Spend 10 mins max)
You need to continue with your flyer and your flyer design log.
You must show how you created the flyer in as
much detail as possible showing all of the tools used.
If you are using copyright free images from the Internet, these need to go in your elements table.
TIP: Use the flyer criteria list in your booklet to check you have included everything.
Plenary:
You need to spend 10 minutes updating your ongoing plans
using the dates below. You can also add comments to the plan. Include what was on time/late/early using a colour code. (amber/red/green)
Dates:
Montage/packaging design - 14/03/13 – 28/05/13
Net – 12/02/13 – 26/03/13
Shop front – 18/02/13 – 12/02/13
Elevation – 28/11/12
– 18/12/12
#8x1 Cover Tues 4th June Adding a button in Flash
LO: To understand how to add a button in Flash so that we have a decision in our animation.
Starter:
No matter where you are up to, create a new scene in your animation for your decision screen.
Watch this video on how to add a button in Flash.
There is a paper tutorial here.
TIP: You may want to try in a new blank project first.
Main:
You need to have a go at creating your own decision screen. Remember there are 2 buttons - 1 to take you to each ending. This MUST be completed by the end of the lesson.
You may help each other.
If you complete this, you may continue with the other scenes in your story.
Plenary:
Comment on this blog if you managed to create 2 buttons that take you to each ending.
Starter:
No matter where you are up to, create a new scene in your animation for your decision screen.
Watch this video on how to add a button in Flash.
There is a paper tutorial here.
TIP: You may want to try in a new blank project first.
Main:
You need to have a go at creating your own decision screen. Remember there are 2 buttons - 1 to take you to each ending. This MUST be completed by the end of the lesson.
You may help each other.
If you complete this, you may continue with the other scenes in your story.
Plenary:
Comment on this blog if you managed to create 2 buttons that take you to each ending.
Labels:
#08X1
Sunday, 2 June 2013
#9p4 #9m4 Creating Your Interface
MrMJSmith.co.uk: #9m1 #9n5 Creating Your Interface: LO1 - To understand how to create a button in GameMaker so that you can set up a menu system for your game LO2 - To understand what testing ...
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